From: Marco Trevisan (TreviƱo) Date: Wed, 27 Mar 2019 15:14:39 +0000 (+0100) Subject: magnifier: Scale the sprite to match the current monitor scaling X-Git-Tag: archive/raspbian/50.5-1+rpi1~1^2~116^2^2~38 X-Git-Url: https://dgit.raspbian.org/%22http://www.example.com/cgi/%22/%22http:/www.example.com/cgi/%22?a=commitdiff_plain;h=484928e80acb4b6d161dcdd50d48e7731b4f9bee;p=gnome-shell.git magnifier: Scale the sprite to match the current monitor scaling Compute the sprite texture scale (unfortunately using a workaround, based on mutter cursor size preferences, tying to figure out the closest texture integer scaling), and use this value to compute the scaling that should be applied to the sprite in order to match the current monitor scaling. Part-of: --- diff --git a/js/ui/layout.js b/js/ui/layout.js index 4a60403bf..a66f65b1e 100644 --- a/js/ui/layout.js +++ b/js/ui/layout.js @@ -992,22 +992,38 @@ export const LayoutManager = GObject.registerClass({ return ws.get_work_area_for_monitor(monitorIndex); } + _findIndexForRect(x, y, width, height) { + const rect = new Mtk.Rectangle({ + x: Math.floor(x), + y: Math.floor(y), + width: Math.ceil(x + width) - Math.floor(x), + height: Math.ceil(y + height) - Math.floor(y), + }); + return global.display.get_monitor_index_for_rect(rect); + } + // This call guarantees that we return some monitor to simplify usage of it // In practice all tracked actors should be visible on some monitor anyway findIndexForActor(actor) { let [x, y] = actor.get_transformed_position(); let [w, h] = actor.get_transformed_size(); - const rect = new Mtk.Rectangle({x, y, width: w, height: h}); - return global.display.get_monitor_index_for_rect(rect); + return this._findIndexForRect(x, y, w, h); } - findMonitorForActor(actor) { - let index = this.findIndexForActor(actor); + _findMonitorForIndex(index) { if (index >= 0 && index < this.monitors.length) return this.monitors[index]; return null; } + findMonitorForActor(actor) { + return this._findMonitorForIndex(this.findIndexForActor(actor)); + } + + findMonitorForPoint(x, y) { + return this._findMonitorForIndex(this._findIndexForRect(x, y, 1, 1)); + } + _queueUpdateRegions() { if (!this._updateRegionIdle) { const laters = global.compositor.get_laters(); diff --git a/js/ui/magnifier.js b/js/ui/magnifier.js index 386a8071c..0dabd23e2 100644 --- a/js/ui/magnifier.js +++ b/js/ui/magnifier.js @@ -5,6 +5,7 @@ import GDesktopEnums from 'gi://GDesktopEnums'; import Gio from 'gi://Gio'; import GLib from 'gi://GLib'; import GObject from 'gi://GObject'; +import Meta from 'gi://Meta'; import Shell from 'gi://Shell'; import St from 'gi://St'; import * as Signals from '../misc/signals.js'; @@ -49,6 +50,8 @@ const MouseSpriteContent = GObject.registerClass({ }, class MouseSpriteContent extends GObject.Object { _init() { super._init(); + this._scale = 1.0; + this._monitorScale = 1.0; this._texture = null; } @@ -56,7 +59,10 @@ const MouseSpriteContent = GObject.registerClass({ if (!this._texture) return [false, 0, 0]; - return [true, this._texture.get_width(), this._texture.get_height()]; + let width = this._texture.get_width() / this._scale; + let height = this._texture.get_height() / this._scale; + + return [true, width, height]; } vfunc_paint_content(actor, node, _paintContext) { @@ -72,6 +78,29 @@ const MouseSpriteContent = GObject.registerClass({ textureNode.add_rectangle(actor.get_content_box()); } + _textureScale() { + if (!this._texture) + return 1; + + /* This is a workaround to guess the sprite scale; while it works fine + * in normal scenarios, it's not guaranteed to work in all the cases, + * and so we should actually add an API to mutter that will allow us + * to know the real sprite texture scaling in order to adapt it to the + * wanted one. */ + let avgSize = (this._texture.get_width() + this._texture.get_height()) / 2; + return Math.max(1, Math.floor(avgSize / Meta.prefs_get_cursor_size() + .1)); + } + + _recomputeScale() { + let scale = this._textureScale() / this._monitorScale; + + if (this._scale !== scale) { + this._scale = scale; + return true; + } + return false; + } + get texture() { return this._texture; } @@ -86,7 +115,15 @@ const MouseSpriteContent = GObject.registerClass({ if (!oldTexture || !coglTexture || oldTexture.get_width() !== coglTexture.get_width() || - oldTexture.get_height() !== coglTexture.get_height()) + oldTexture.get_height() !== coglTexture.get_height()) { + this._recomputeScale(); + this.invalidate_size(); + } + } + + set monitorScale(monitorScale) { + this._monitorScale = monitorScale; + if (this._recomputeScale()) this.invalidate_size(); } }); @@ -119,6 +156,8 @@ export class Magnifier extends Signals.EventEmitter { this._settingsInit(aZoomRegion); aZoomRegion.scrollContentsTo(this.xMouse, this.yMouse); + this._updateContentScale(); + St.Settings.get().connect('notify::magnifier-active', () => { this.setActive(St.Settings.get().magnifier_active); }); @@ -127,6 +166,13 @@ export class Magnifier extends Signals.EventEmitter { this._cursorUnfocusInhibited = false; } + _updateContentScale() { + let monitor = Main.layoutManager.findMonitorForPoint(this.xMouse, + this.yMouse); + this._mouseSprite.content.monitorScale = monitor + ? monitor.geometry_scale : 1; + } + /** * showSystemCursor: * Show the system mouse pointer. @@ -263,6 +309,8 @@ export class Magnifier extends Signals.EventEmitter { this.xMouse = xMouse; this.yMouse = yMouse; + this._updateContentScale(); + let sysMouseOverAny = false; this._zoomRegions.forEach(zoomRegion => { if (zoomRegion.scrollToMousePos())